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The Serious Games and Virtual Worlds team activities focus on the increasingly important medium of virtual worlds and the application/development of video games technologies in a range of domains. The research within the team is currently focused on Experiential Based Learning in Virtual environments, VLE\Virtual World Integration, Hardware\Virtual World Integration and Optimal Hardware Architectures for Gaming Applications. The team works closely with industry and is an academic partner with Emergent Technologies which provides access to next generation game development tools (Gamebryo Engine) for teaching and research.
Team Members
Michael Callaghan (Team leader)
Engineering Education Island Virtual World Project
The Engineering Education Island project in Second Life investigates the effectiveness of 3D immersive virtual worlds for engineering education using experiential based learning in the context of undergraduate and postgraduate teaching. The Island is comprises a virtual laboratory which houses large scale interactive simulations and demonstrations, a virtual lecture theatre for teaching and remote collaborative meeting facilities for group work.
This virtual world project and interactive demonstrations facilitates the following
• Demonstrate how Engineering material can be taught using new and highly interactive platforms.
The main objectives of the project are to;
1. Investigate the effectiveness of a learner centered approach to teaching in this context where traditional web based resources are augmented by the use of virtual worlds.
Engineering Education Island Second Life Project
Fetch, Execute and Decode Cycle of a CPU: Engineering Education Island Second Life
For more information on this project please contact
Michael Callaghan
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